Showing posts with label Set. Show all posts
Showing posts with label Set. Show all posts

Thursday 16 April 2015

How to create a read-only collection in java?

Collections is one of the most used feature in Java/J2EE applications . Read only List means a List where you can not perform modification operations like add, remove or set. You can only read from the List by using get method or by using Iterator of List, This kind of List is good for certain requirement where parameters are final and can not be changed. In Java you can use Collections.unModifiableList() method  to create read only List , Collections.unmodifiableSet() for creating read-only Set like read only HashSet and similarly creating a read only Map in Java.



 import java.util.ArrayList;  
 import java.util.Collections;  
 import java.util.List;  
 public class ReadOnlyCollections {  
           public static void main(String[] args) {  
                List<String> myList = new ArrayList<>();  
                myList.add("1");  
                myList.add("2");  
                myList.add("3");  
                System.out.println(myList);  
                // Convert to unmodifiable .  
                myList = Collections.unmodifiableList(myList);  
                myList.add("4");  
                System.out.println(myList);  
           }  
 }  
 Output -   
 [1, 2, 3]  
 Exception in thread "main" java.lang.UnsupportedOperationException  
      at java.util.Collections$UnmodifiableCollection.add(Unknown Source)  
      at ReadOnlyCollections.main(ReadOnlyCollections.java:15)  

Tuesday 21 October 2014

Java Collections Framework

Collections

A data structure is a collection of data organized in some fashion. The structure not only stores data but also supports operations for accessing and manipulating the data. The java.util package contains one of Java’s most powerful subsystems: The Collections Framework. The Collections Framework is a sophisticated hierarchy of interfaces and classes that provide state-of-the-art technology for managing groups of objects.

So What Do You Do with a Collection?

There are a few basic operations you'll normally use with collections
  • Add objects to the collection.
  • Remove objects from the collection.
  • Find out if an object (or group of objects) is in the collection.
  • Retrieve an object from the collection (without removing it).
  • Iterate through the collection, looking at each element (object) one after another.
  • Key Interfaces and Classes of the Collections Framework 
The collections API begins with a group of interfaces, but also gives you a truckload of concrete classes.

MapsSetsListsQueuesUtilities
HashMapHashSetArrayListPriorityQueueCollections
HashtableLinkedHashSetVectorArrays
TreeMapTreeSetLinkedList
LinkedHashMap

The interface and class hierarchy for collections




Collections come in four basic flavors:
  • Lists Lists of things (classes that implement List). 
  • Sets Unique things (classes that implement Set). 
  • Maps Things with a unique ID (classes that implement Map). 
  • Queues Things arranged by the order in which they are to be processed. 

Ordered When a collection is ordered, it means you can iterate through the collection in a specific (not-random) order.

Sorted A sorted collection means that the order in the collection is determined according to some rule or rules, known as the sort order.

List Interface
A List cares about the index. The one thing that List has that non-lists don't have is a set of methods related to the index. Those key methods include things like get(int index), indexOf(Object o), add(int index, Object obj), and so on. All three List implementations are ordered by index position—a position that you determine either by setting an object at a specific index or by adding it without specifying position, in which case the object is added to the end. The three List implementations are described in the following sections.

1 . ArrayList Think of this as a growable array. It gives you fast iteration and fast random access. To state the obvious: it is an ordered collection (by index), but not sorted. You might want to know that as of version 1.4, ArrayList now implements the new RandomAccess interface—a marker interface (meaning it has no methods) that says, "this list supports fast (generally constant time) random access." Choose this over a LinkedList when you need fast iteration but aren't as likely to be doing a lot of insertion and deletion.

2 . Vector Vector is a holdover from the earliest days of Java; Vector and Hashtable were the two original collections, the rest were added with Java 2 versions 1.2 and 1.4. A Vector is basically the same as an ArrayList, but Vector methods are synchronized for thread safety. You'll normally want to use ArrayList instead of Vector because the synchronized methods add a performance hit you might not need. And if you do need thread safety, there are utility methods in class Collections that can help. Vector is the only class other than ArrayList to implement RandomAccess.

3. LinkedList A LinkedList is ordered by index position, like ArrayList, except that the elements are doubly-linked to one another. This linkage gives you new methods (beyond what you get from the List interface) for adding and removing from the beginning or end, which makes it an easy choice for implementing a stack or queue. Keep in mind that a LinkedList may iterate more slowly than an ArrayList, but it's a good choice when you need fast insertion and deletion. As of Java 5, the LinkedList class has been enhanced to implement the java.util.Queue interface. As such, it now supports the common queue methods: peek(), poll(), and offer().

Set Interface
A Set cares about uniqueness—it doesn't allow duplicates. Your good friend the equals() method determines whether two objects are identical (in which case only one can be in the set). The three Set implementations are described in the following sections.

1. HashSet A HashSet is an unsorted, unordered Set. It uses the hashcode of the object being inserted, so the more efficient your hashCode() implementation the better access performance you'll get. Use this class when you want a collection with no duplicates and you don't care about order when you iterate through it.

2. LinkedHashSet A LinkedHashSet is an ordered version of HashSet that maintains a doubly-linked List across all elements. Use this class instead of HashSet when you care about the iteration order. When you iterate through a HashSet the order is unpredictable, while a LinkedHashSet lets you iterate through the elements in the order in which they were inserted.

3. TreeSet The TreeSet is one of two sorted collections (the other being TreeMap). It uses a Red-Black tree structure (but you knew that), and guarantees that the elements will be in ascending order, according to natural order. Optionally, you can construct a TreeSet with a constructor that lets you give the collection your own rules for what the order should be (rather than relying on the ordering defined by the elements' class) by using a Comparable or Comparator.

Map Interface
A Map cares about unique identifiers. You map a unique key (the ID) to a specific value, where both the key and the value are, of course, objects. You're probably quite familiar with Maps since many languages support data structures that use a key/value or name/value pair. The Map implementations let you do things like search for a value based on the key, ask for a collection of just the values, or ask for a collection of just the keys. Like Sets, Maps rely on the equals() method to determine whether two keys are the same or different.

1. HashMap The HashMap gives you an unsorted, unordered Map. When you need a Map and you don't care about the order (when you iterate through it), then HashMap is the way to go; the other maps add a little more overhead. Where the keys land in the Map is based on the key's hashcode, so, like HashSet, the more efficient your hashCode() implementation, the better access performance you'll get.HashMap allows one null key and multiple null values in a collection.

2. Hashtable Like Vector, Hashtable has existed from prehistoric Java times. For fun, don't forget to note the naming inconsistency: HashMap vs. Hashtable. Where's the capitalization of t? Oh well, you won't be expected to spell it. Anyway, just as Vector is a synchronized counterpart to the sleeker, more modern ArrayList, Hashtable is the synchronized counterpart to HashMap. Remember that you don't synchronize a class, so when we say that Vector and Hashtable are synchronized, we just mean that the key methods of the class are synchronized. Another difference, though, is that while HashMap lets you have null values as well as one null key, a Hashtable doesn't let you have anything that's null.

3. LinkedHashMap Like its Set counterpart, LinkedHashSet, the LinkedHash-Map collection maintains insertion order (or, optionally, access order). Although it will be somewhat slower than HashMap for adding and removing elements, you can expect faster iteration with a LinkedHashMap.

4. TreeMap You can probably guess by now that a TreeMap is a sorted Map. And you already know that by default, this means "sorted by the natural order of the elements." Like TreeSet, TreeMap lets you define a custom sort order (via a Comparable or Comparator) when you construct a TreeMap, that specifies how the elements should be compared to one another when they're being ordered.

Queue Interface
A Queue is designed to hold a list of "to-dos," or things to be processed in some way. Although other orders are possible, queues are typically thought of as FIFO (first-in, first-out). Queues support all of the standard Collection methods and they also add methods to add and subtract elements and review queue elements.

1. PriorityQueue This class is new with Java 5. Since the LinkedList class has been enhanced to implement the Queue interface, basic queues can be handled with a LinkedList. The purpose of a PriorityQueue is to create a "priority-in, priority out" queue as opposed to a typical FIFO queue. A PriorityQueue's elements are ordered either by natural ordering (in which case the elements that are sorted first will be accessed first) or according to a Comparator. In either case, the elements' ordering represents their relative priority.


Basic Features of Main Interfaces
Core collection interfaces are the base to Java Collections framework. They include the interfaces Collection, Set, List, Queue and Map on which all the data structures are built.
  1. Collection is the root interface for all the hierarchy (except Map).
  2. Set interface unique feature is that it does not accept duplicate elements. That is, no two elements will be the same.
  3. SortedSet interface is derived from Set interface and adds one more feature that the elements are arranged in sorted order by default.
  4. List interface permits duplicate elements.
  5. Queue interface holds elements and returns in FIFO order.
  6. Map adds the elements in key/value pairs. Duplicate keys are not allowed, but duplicate values are allowed. One key can map one value only.
  7. SortedMap interface is a particular case of Map. Keys are sorted by default.